![]() MAME you can map controller commands to keyboard, but for AppleWin it is not as all encompassing without using something like Joy2Key. If fine with using combo keyboard and joystick (i.e., sitting in front of screen) then can get either up and going quickly. For example, many games will ask "Keyboard (K) or Joystick (J)" so you will need to give that input. Ultimately for both you will run into issue that there is not a lot of standardization on controls and you will either have to allow for a keyboard or map some keyboard functions to your joystick. As an example, the game Dino Eggs cannot be played without using both buttons frequently. On a laptop with no numeric keypad, trying to play a game that requires both joystick buttons for different purposes is all but impossible. This is the setting within LB for MAME and screen snap for associated platforms for MAME emulator. I'd really like there to be some option for configuring the keys used by the joystick emulation. The -flop1 switch tells MAME and LB what drive to load the sofware. I also added phasor sound card (mostly for Ultima) but that is optional since Mockingbird is "built in" with no need for switches. Add the gameio switch as noted below if want joystick compatibility directly in the emulator. It isn't you cannot use Mame for multi disks, but the interface to do so is a pain, particularly if going for a "use a controller for everything" model.įor MAME: See my settings below. Also brings the support of normal MAME without a bunch of other setup needed (i.e. MAME has advantage in that likely most people have it already and for single disk games it works fine. It is also speedier to launch, unless you map the MAME speed throttle. Swapping and loading disks (side A or side B, Disk 2, Player disks) in AppleWin is just much easier to do. AppleWin is great, particularly if using multiple disks games or trying to do more complicated "computer" type things in an Apple.
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