Use Gravity Grenade if you want to set up a group of large plants into one bunch. Alternatively, Gravity Grenade them if they are in Ball Form, as they are unable to fight back, Double jump as the Citron is going to smash into you. If you want to fight a Citron, take caution of Spin Dash, as it can vanquish you if you have less than 50 health. ![]() Citron has many abilities that can render Imp's abilities useless. SO UNLESS YOUR VICTIMS ARE AT LOW HEALTH, NEVER USE IMPKATA.Īs an Imp, Citrons will always be your worst nightmare. One extremely important note: IT IS INADVISABLE TO USE IMPKATA, AS IT WILL GET YOU KILLED. ![]() If you accidentally start a skirmish with a group of plants, stun them with Gravity Grenade and run. A good way to get Vanquishes is to ambush your target from behind and avoid fighting large groups of plants. The Imp's low health makes it very easy for plants to vanquish you. As the Imp, make sure you keep moving and jumping whilst shooting. The Imp is a glass cannon in every sense of the phrase: he does a lot of damage, but he can't take damage very well. It's time to set your butt boosters to overdrive as you spin uncontrollably with both Imp Blasters blazing. When the going gets tough, summon your massive Z-Mech to even the score, and then some. Utilizing crazy future technology, the Gravity Grenade sucks Plants towards its epicenter while lifting them off the ground! The Imp Blasters deal 4.1-5.1 impact damage (Or 5.1-6.3 damage with the Damage Upgrade) and 4.9-6.1 critical damage (Or 6.1- 7.6 damage with the aforementioned upgrade) based on distance. It is a fast firing weapon (800 rpm) that can fire up to 35 ammo (Or 40 with Ammo Upgrade) before having to take a swift 1.5s reload (Or 1.2s with the Reload upgrade). The Imp's primary weapon is the Imp Blasters. This little guy wields dual, rapid-fire Imp Blasters and can call in the massively powerful Z-Mech. Don't tell him that though, he's just having a good time." " Harnessing illicit future butt technology, this little Imp and his Z-Mech may just be the key to victory in the Battle of Zomburbia. Two automatic Imp Blasters don't hurt either. The smallest and most agile of the zombies, Imp can double-jump, hover, and giggle his way to victory. ![]() 7.4 Trouble in Zombopolis: Part Two DLC.7.3 Trouble in Zombopolis: Part One DLC.
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